Oct 26, 2006, 05:22 AM // 05:22
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#21
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Krytan Explorer
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OMG no AoE!
Thank god! Now you can escape from your retarded SS, Nuker, or other BS AoE builds and actually use other builds that doesn't focus on killing a mob in two or three hits.
This makes PvE much more fun, allowing you to actually intelligently choose your targets instead of sending an attack into the largest mob you can find.
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Oct 26, 2006, 05:25 AM // 05:25
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#22
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Frost Gate Guardian
Join Date: Dec 2005
Guild: ASH -Ashes of Humanity
Profession: R/
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Quote:
Originally Posted by Lordhelmos
I going to say it bluntly.
Scatting on enemies has been randomized. Nuff said.
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Random Scatting on Enemies? I hope that triggers the AOE and the enemies run like mad!
Maybe it results in a 'brown dye' drop?
/distances from topic
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Oct 26, 2006, 05:28 AM // 05:28
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#23
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
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Anyone else suddenly look at the dervish now with the attitude of "Wow, are they useless, freaking walking firestorm." As there attacks are all AoE, and if the scatter works on them, hello to being useless in PvE. Not to mention, the damage range and AoE made them all but useless in PvP to start, so, yay to the new totally useless class! If its true, assassins finally wont be the most unwanted class in PvE.
I suppose time will tell, but I ought to work on a hammer based dervish while I wait...
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Oct 26, 2006, 05:28 AM // 05:28
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#24
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Knights and Heros
Profession: E/Me
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Its not that skills are causing aoe damage now, its just that the new monster AI causes the monsters to spread out now when they take a certain amount of damage and the monsters are clumped together. This is not only affects solo/dual farming builds but also normal groups when they have groups of monsters clustered together on their tanks.
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Oct 26, 2006, 05:28 AM // 05:28
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#25
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by AceeBlueEagle
Maybe it results in a 'brown dye' drop?
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ROFL! The fact that the quote this was in response to had a typo of "scatting" instead of "scattering" just made this joke worse!
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Oct 26, 2006, 05:30 AM // 05:30
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#26
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Pre-Searing Cadet
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i hope everyone likes bloodspiking in PvE, cuz seems like any skill that targets more than 1 enemy is done for. SS Necro LFG? pah, good luck
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Oct 26, 2006, 05:30 AM // 05:30
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#27
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Ascalonian Squire
Join Date: Apr 2006
Guild: holy
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It is very easy to see which players in this thread mainly use Warriors and other direct attack professions.
The problem with enemies scattering is that it becomes a huge pain with keeping your aggro controlled and having many skills becoming useless. Fine, some spells can hit more than one enemy at once, but they shouldn't scatter no matter what from it. You get to the point where you can say if a warrior chains more than 1 attack at a time, they should scatter because they took a lot of damage quickly.
Basically, it seems like there is a small something missing from the code which makes it so the damage has to be true AOE damage, like firestorm... not Retribution, SOJ, SS, etc.
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Last edited by amosvt; Oct 26, 2006 at 05:32 AM // 05:32..
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Oct 26, 2006, 05:32 AM // 05:32
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#28
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Pre-Searing Cadet
Join Date: Oct 2006
Location: Illinois, USA
Guild: Dark Order of Innoruuk
Profession: N/Me
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Okay u know... i have no prob in REGULAR PvE having SS scatter my enemies but HOLY SHIT couldn't they have left UW alone?! i mean come on... i get anywhere NEAR ataxes and they break aggro from the monk and come after ME?! how freaking screwed up is that?! didn't even have time to cast! boom i'm ded.. -.- sure go ahead nerf the greatest way for ppl to make money... (only way for me atm) Don't we just LOVE A-net? *not*
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Oct 26, 2006, 05:35 AM // 05:35
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#29
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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They essentially destroyed half the users on the game.
Half of them use warriors, and these people haven't realized that it sucks for warriors, but they soon will.
The other half use classes that AOE, and are essentially screwed and are going to quit, largely because it's getting to the point where the entire base of playing the game has gone to nothing: if you can't make money and an economy does not exist, according to Adam Smith, nothing moves.
This is a huge problem.
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Oct 26, 2006, 05:36 AM // 05:36
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#30
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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what's the pt of even having fire magic anymore? sucks in PvP, and basically got nerfed AGAIN. water magic got a big buff, however because of the armor penetration i think that air will now be used in the majority of PvP builds.
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Oct 26, 2006, 05:36 AM // 05:36
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#31
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Academy Page
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Quote:
Originally Posted by amosvt
It is very easy to see which players in this thread mainly use Warriors and other direct attack professions.
The problem with enemies scattering is that it becomes a huge pain with keeping your aggro controlled and having many skills becoming useless. Fine, some spells can hit more than one enemy at once, but they shouldn't scatter no matter what from it. You get to the point where you can say if a warrior chains more than 1 attack at a time, they should scatter because they took a lot of damage quickly.
Basically, it seems like there is a small something missing from the code which makes it so the damage has to be true AOE damage, like firestorm... not Retribution, SOJ, SS, etc.
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I agree, I was trying skills with my mesmer to see any negatives from this on his skills...Energy Surge now causes scatter, even though it is focused on 1 target, AI is treating it like AoE. Sure it can effect enemies around the target, but cmon...sounds like a reach to me.
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Oct 26, 2006, 05:36 AM // 05:36
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#32
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Sounds like Disease and condition-nuking will see a sharp rise in usefulness. I love conditions...
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Oct 26, 2006, 05:36 AM // 05:36
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#33
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Guest
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Quote:
Originally Posted by Selena_Lionheart
Anyone else suddenly look at the dervish now with the attitude of "Wow, are they useless, freaking walking firestorm."
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ROFL i put that in my guild announcement.
funniest thing i heard yet.
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Oct 26, 2006, 05:37 AM // 05:37
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#34
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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PvE gains some modicum of difficulty, money becomes worth something again.
In other news, Satan reports temperatures at an all-time low.
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Oct 26, 2006, 05:41 AM // 05:41
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#35
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Academy Page
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Quote:
Originally Posted by Kakumei
PvE gains some modicum of difficulty, money becomes worth something again.
In other news, Satan reports temperatures at an all-time low.
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gotta love it when hell freeze's over.
Sadly I blew my bank on buying all the ecto I could when it was at 10k earlier....
IT BETTER keep rising in price....
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Oct 26, 2006, 05:42 AM // 05:42
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#36
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Wilds Pathfinder
Join Date: Sep 2006
Location: Home...
Guild: Vier Reiter [Vier]
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Please gods let this be a bug, glitch, need for fine tuning cuz....hate to break it to ya but every prof uses what this nerf defines as AoE...traps...war skills...ele, necro, hell my mesmer uses AoE by this definition.....
And no its not that its more difficult, I like a challenge and was glad of what I read of the update on the site...then I saw how it ACTUALLY worked....and well its the end of farming but much worse its a serious prob for questing/missions, frustration galore....
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Oct 26, 2006, 05:42 AM // 05:42
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#37
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Phoenixe Fyre
-.- sure go ahead nerf the greatest way for ppl to make money...
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Which was probably the reason they did it...
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Oct 26, 2006, 05:43 AM // 05:43
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#38
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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If people haven't found out how to prevent scatter from AoE by now they never will. I'll give you a hint... it involves good pulling, body blocking, knockdowns, snares, and good team chemisty... if you have none of that in your group I have ABSOLUTELY NO SYMPATHY for you. Put that in your freaking guild announcement.
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Oct 26, 2006, 05:44 AM // 05:44
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#39
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Ascalonian Squire
Join Date: Apr 2006
Guild: holy
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Quote:
Originally Posted by Kakumei
PvE gains some modicum of difficulty, money becomes worth something again.
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A bit off topic, but don't you realize that the harder it makes it to get money, the more pro farmers make? Regular players are the ones who suffer from making it hard to get money and items... it is the farmers who rejoice.
Quote:
Originally Posted by Ritualistic Spankin
I agree, I was trying skills with my mesmer to see any negatives from this on his skills...Energy Surge now causes scatter, even though it is focused on 1 target, AI is treating it like AoE. Sure it can effect enemies around the target, but cmon...sounds like a reach to me.
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Yea, it has to be a mistake. It is way overboard in that scattering is happening from everything, not just spells which used to be considered AOE by the AI like firestorm, lava font, zealots fire etc. Skills that punish actions like SS, SOJ, etc have never caused scatter and honestly never should since they become completely useless spells because of it.
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Oct 26, 2006, 05:46 AM // 05:46
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#40
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Lion's Arch Merchant
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Quote:
Originally Posted by Kalki
If people haven't found out how to prevent scatter from AoE by now they never will. I'll give you a hint... it involves good pulling, body blocking, knockdowns, snares, and good team chemisty... if you have none of that in your group I have ABSOLUTELY NO SYMPATHY for you. Put that in your freaking guild announcement.
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Get over yourself, champ.
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